I thought it only fitting to make the inaugural post on this blog about the first of the two books that defined what I call the 'Realms of Chaos' era. I am, of course, referring to Slaves to Darkness.
Interestingly enough, the book also establishes a link between the Chaos world in Warhammer fantasy and Warhammer 40,000. This is unheard of in modern-day Games Workshop fluff, in which these setting are intentionally kept very distinct. The book is arbitrarily divided into two, with the latter half focused more on Chaos a Renegades in the futuristic setting.
The biggest thing I love about this book is the fact that it contains rules for creating your own Chaos champions and warbands. The famous Chaos Attributes table is a great example of this. This reflects a paradigm shift in the Games Workshop history. Nowadays, army books are packed with a multitude of rules which seek to 'standardize' the game and instil balance into an intrinsically unbalanced game. However, the initial years of Games Workshop's history took a different stance on 'rules'. These were intended as guidelines or ideas to be used as a springboard for one's imagination. The creators of the game made it clear that the game should be a personalized experience for all those involved, and the more unique one's army/warband/heroes were, the better.
I will stop here for now and allow the pictures to do the talking. Part of my fascination with this hobby is related to the fact that I am a very visually-oriented person, and my goal for this blog is to use as many pictures and as few words as possible to illustrate my points. To that end, I present to you Slaves to Darkness
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